This project has two parts: the first focuses on implementing A* and UCS algorithms to navigate a maze with obstacles. The second uses the Alpha-Beta pruning algorithm to create a Connect 4 game with AI that plays optimally against an opponent.
This project includes seven assignments, each centered on implementing a different data structure with real-world data to improve my programming skills through practical experience.
This has been one of the most interesting projects I have undertaken. It consists of two parts. In the first part, I implemented Locality-Sensitive Hashing (LSH) to efficiently identify similar documents. In the second part, I applied the Girvan-Newman algorithm to identify communities within a graph structure.
This is also one of my favorite projects. It consists of two parts. The first part involved the application of the K-means clustering algorithm. In the second part, we developed a simple neural network with three hidden layers, each containing 20 neurons. The purpose of this project was to gain an in-depth understanding of machine learning algorithms.
The outcome of this project is the very webpage you are currently visiting. This project marked my initial exploration into the field of web development.